Monday 19 June 2017

pst

Theory: Biomimetic applications

Theory:

Design is an iterative process; specifically the repetition of the generation of ideas to the evaluation of ideas. Computational design methods can be used to expand generation possibilities while also increasing efficiency immensely in both generation and evaluation. Nature, over many millennia, has achieved optimisation through evolutionary principles. Where optimisations cannot be calculated through pure computation, biomimetic appropriations can approximate optimal outcomes in design.

Sunday 30 April 2017

File Uploads

Lumion: https://drive.google.com/open?id=0BymRV3-vcI9DM2FJOGd1b2dUTUk

Rhino: https://drive.google.com/open?id=0BymRV3-vcI9DSjBRb0x4Um04OFk

Renders











Flythrough


Full-screen recommended

Axonometrics and Textures

1: "Stratification" + "Prioritisation of the interaction of the individual’s interaction with the space"

2: "Fluid luminosity" + "Treating architecture as a landscape"

3: "There are 360 degrees, so why stick to one?" + "Maintaining traditional identity without compromising innovation"

(An abstraction of summation 2 was chosen to develop into the final model.)






Saturday 29 April 2017

Applying Textures

The three textures used:


This light texture was used on the ramps up to the roof landscape to emphasise the ascension taking place, which was further emphasised through the angular nature of the texture, demonstrating how this design utilises the theme "architecture as landscape" in the ramp's duality of use.


This texture (medium) wasn't as explicitly used as the other textures - instead of being applied directly, the form took inspiration from the texture, showing the light vs darkness contrast more clearly as the sunlight will actually create shadows of this form. This shows how the theme architecture as a landscape allows for unique fluid luminosity, especially in the fractal nature of the design, where elements of varying sizes interplay to demonstrate a consistent theme.


The final dark texture was used on the under ramp wall face to dramatise the darkness of the area. It then also especially highlights this difference due to the the proximity of it to the light texture - effectively on the other side to it.This really shows how the theme fluid luminosity is present in this design, due to the contrasting varying levels of light in close proximity that fluidly change.

Wednesday 19 April 2017

Cumulative Modelling

Sketches:


Themes: "Fluid Luminosity" + "Architecture as Landscape"

Renders:




Wednesday 5 April 2017

Beginning experiment 2 - Axonometrics

The 5 Concepts (per architect):

Ma Yansong:

  1. Spiritually imbued architecture that promotes utility rather than maximisation
  2. Stratification
  3. Maintaining traditional identity without compromising innovation
  4. Prioritisation of the interaction of the individual’s interaction with the space
  5. Treating Architecture as landscape


Zaha Hadid:

  1. The purpose of Architecture is not only about shelter, is about a very simple enclosure. It should be able to excite you, calm you, to make you think.
  2. There are 360 degrees, so why stick to one?
  3. Architecture is how the person places themselves in the space. Fashion is about how you place the object on the person.
  4. Fluid Luminosity
  5. Free Form


Sketch:

Theme: "There are 360 degrees, so why stick to one?"



Renders:


Sunday 2 April 2017

Sketchup File Upload

As the file is over 50mb, the file can't be uploaded to the SketchUp Warehouse, so instead I've uploaded it here:

https://drive.google.com/open?id=0BymRV3-vcI9DUHk4NW10ZmhDMk0

Wednesday 29 March 2017

Materiality

MATERIALITY


Reckless:



Porsche by SketchUp user 3dniels

Used Materials:



Union:


Sculpture by SketchUp User terminator94

Used Material:



Related Video:


Wednesday 22 March 2017

Stairs

Reckless "Stairs"

Reckless ramp by itself:

 Reckless ramp within the underground structure:

 Reckless ramp hybrid view:

Union "Stairs"

Union ramp part by itself:

Union stairs part by itself:

 Union structure all together with stairs/ramps:



Wednesday 15 March 2017

3D Models:


RECKLESS
(Top Section Preview - Underground)

UNION
(Outside Overview - Level 1)


                                                            

Sketches:



Wednesday 8 March 2017

An Introduction...

Three Images:

1.


Although not as artistic as some of my other design works, this has to be my best piece of design work so far. A redesigned milk bottle with the aim of being more ergonomic, this design has many non-conventional functions such as a curved front edge to allow for pouring by tilting without picking up the bottle.

2.



A great piece of architecture is Google's proposed new headquarters, a design that is both unobtrusive and yet distinctly futuristic in form, function and aesthetics. One distinct feature of the design is its open nature for the public - amidst recent public outcry against the search engine giant claiming that the firm causes immense traffic without helping the local public in any way, the new design aims to provide facilities that both members of the staff and the public can use.

3.



A photo that I took while on schoolies at Seal Rocks that I really like. I think it speaks for itself other than that.

Three Designers:


1.
Magnus Walker


Rebellion, Reckless, Push


2. 
Issey Miyake


Voice, Luscious, Maintain

3. 
Louise Bourgeois



Union, Anthropomorphic, Comfort